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![export blender to daz3d export blender to daz3d](https://i.stack.imgur.com/ZZign.jpg)
If everything goes right, this means the user can select several HD morphs in one go and then the script could bake all corresponding normal maps automatically. obj, and run the second script described above to bake normal maps automatically from it. dll will subdivide the base mesh accordingly to properly load those files. Take the body mesh imported by this addon after the user has tweaked its parameters, but before finishing.Not a big deal, we don’t want the multires if we want to import HD Shape Keys anyway. But Blender’s multires seems to mangle vertex order for some reason once you use the “unsubdivide” operation (the base mesh vertex order matches fines, but the HD vertex order is different). The “selected to active” baking, if done right (a big if), is the more accurate option since the base mesh in that case is the real base mesh, while the multires base mesh is an approximation of the real base mesh (a very close approximation for baking purposes nonetheless).Ī nice property is that the vertex order matches with the mesh imported by this addon with the multires disabled. Currently, it has two baking options: using the multires to unsubdivide the HD mesh which enables multires baking (what this addon does once you import manually) and “selected to active” baking from the HD mesh to a base mesh (which is slower, might give some artifacts and is harder to set up right). Might be useful for Carrara users intending to make G9 items for use in Carrara as conformers or with VWD.I created a script that bakes normal maps from the. Demonstrate a couple DForce posing and morph shape examples.
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I then export the OBJ to Studio where I rig from the V9 shape back to the base shape.
![export blender to daz3d export blender to daz3d](https://usercontent.one/wp/artisticrender.com/wp-content/uploads/2020/01/blender_export_options.png)
The tutorial also includes creating shader domains and UV Mapping in Marvelous Designer. The resulting figure might be optimized for Victoria 9, but it can also be used with any G9 shape, such as a kilt for Michael 9, or a battle dress for a male demon.
![export blender to daz3d export blender to daz3d](https://i.stack.imgur.com/GZ5vy.png)
In this screenshot turoial, I use Marvelous Designer to create a simple loose skirt with many folds designed for the Victoria 9 shape. Before the release of Genesis 9, I went through an example of creating a skirt for Genesis 1 because G9 was rumored to be like G1 in a unified shape. I posted another screenshot tutorial in the Art Studio Forum. Modeling for a Targeted Shape of Genesis 9 - Marvelous Designer
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